This week, Nintendo launched its anticipated WiiWare service in Japan, but North American gamers won’t get their hands on the service for another two months. This guide is for those who haven’t been following every bit of information on WiiWare and want to be brought up to speed on it. Over the next three days, we’ll cover everything you need to know about WiiWare, as well as all of the announced games for the service. (While Nintendo says there are over 100 WiiWare titles in development, this guide only covers the ones that official information has been released on.)
So, sit back, grab a nice, cool soda and keep reading Kombo’s Games of WiiWare guide.
About WiiWare
An enormous amount of information about Nintendo’s downloadable service, WiiWare, has found its way into the hands of gamers everywhere, but information is so spread out that many are left in the dark as to what exactly WiiWare is. Our three-day guide will cover every detail known (so far) on the service: how it works, pricing, launch dates, and every single game confirmed for WiiWare to this point.
What is WiiWare?
Nintendo’s WiiWare service was officially announced in June of 2007. Their answer to Xbox 360’s Live Arcade and the PlayStation Network, Nintendo hails WiiWare as a “…service that will allow developers large and small to create new downloadable video game content for sale by Nintendo through the Wii Shop Channel…WiiWare paves the way for smaller, more creative games to make their way to the public at lower prices, without any inventory risk to developers.” The PR speak is bright and sunny, but what does it all mean?
Details about the service
WiiWare officially launched March 25th in Japan and will launch May 12th in the United States. Since the 12th is a Monday, we could speculate that WiiWare games will be released on Mondays on a weekly basis, similar to the Virtual Console. Games will be made available through Nintendo’s Wii Shop Channel, in a section separate from Virtual Console games. In dealing with developer’s use of the service, Nintendo has stressed that nearly all decision-making will be done on the developer-side, with little interference from Nintendo.
Gamers will use Wii Points to purchase WiiWare titles, and pricing has been rumored to be in the range of 300-1500 points ($3-$15) per game, though Nintendo emphasizes that they’d like developers to set their own pricing as they see fit. A 40 megabyte cap on games was rumored, but again, Nintendo chimed in, saying that it was merely a guideline that developers are free to exceed if they like. At GDC ‘08, Nintendo revealed some ways that they intend to keep file size down for games, such as keeping instruction manuals for games online, and compressing the game when not being played. They also mentioned that demos for titles can be made available, but aren’t required. Finally, any control scheme available for a boxed-retail game can be made available and used in a WiiWare game, including supporting the GameCube controller.
What does WiiWare mean for gamers?
WiiWare is a strong opportunity for fans of Nintendo’s little console-that-could to see some of the best innovation and usage of Wii’s unique capabilities yet. Without the pressure of making sure a game is a financial hit, smaller developers will be free to experiment with completely new game designs that, if they unfortunately fail, the impact won’t make or break them. Shying away from shoehorning motion controls into traditional gameplay situations and creating new experiences based around the Wii’s strengths could give Nintendo fans some much-needed respite from the oft chanted “waggle” mantra. The implications behind the fact that there are probably a dozen sites out there that are collections of browser-based, bite-size games touted as designed with the Wii and its internet channel in mind are strong for the potential runaway success of Nintendo’s downloadable game service.
But what about the games?
The potential is obviously there for WiiWare to thrive, but the ideas and possibilities are worthless if the games don’t deliver. Nintendo announced that there are over 100 games currently in development for their WiiWare service. In comparison, less than 50 games have been released on the PlayStation Store with nearly a year head start. From remakes of popular legacy franchises, to completely new IPs built specifically for the downloadable service, the entire gaming gambit is being run by Nintendo’s WiiWare on the heels of one of the most successful hardware launches ever. The rest of our feature this week is going to focus on every known game announced for WiiWare up to this point. What’s confirmed? What isn’t? Join us this week as Kombo pieces together the WiiWare puzzle.
The Games
May 12th will be here sooner than you know, and with it comes the launch of Nintendo’s WiiWare service. But what games are going to be available on that momentous occasion? We’re going to look at several titles confirmed for the American launch, as well as a few that still have a good chance of making it out the digital gates on May 12th (and beyond).

Butterfly Garden
Developer: Autonomous Productions
Release Date: US: TBA
Price: TBA
Butterfly Garden is a breathtaking game that originally grew its wings on Xbox Live Arcade. An ambitious project from Autonomous Productions, Butterfly Garden will put players in control of a myriad of butterfly species, as well as the environment in which you interact. Butterfly movement will be controlled by tilting and pointing the Wii remote. Players will need to avoid predators and natural hazards while interacting with fellow butterflies and plants.
The game will put Nintendo’s WiiConnect24 functionality to good use by allowing players to trade cocoons and flower seeds. Developers have hinted at other unique features. Butterfly Garden is going through a long development cycle with an expected release date at some point in 2009. Because of this, players should expect the game to (at least) cost around 1500 points.
If you’d like more info, go ahead and check out our interview with Autonomous Productions’ Studio Director Shayne Guiliano here.


Bruiser & Scratch in the Case of the Puzzling Paw
Developer: Steel Penny Games
Release Date: US: TBA
Price: TBA
Steel Penny Games was formed by two ex-Naughty Dog employees. Given their former company’s name, it seems fitting that their first project is about one pooch sleuth, Bruiser, and a friendly female feline, Scratch. Though not much is known about actual gameplay, it seems to be leaning towards an adventure feel.
We do know that Bruiser & Scratch is centered around a story involving giant paw prints and vaporous doorways that would make even Scooby and the gang proud.
The game is very much in development, but it appears Steel Penny Games is still shopping around Bruiser & Scratch to publishers at the moment.


Cocoto Fishing Master
Developer: Neko Entertainment
Release Date: US: TBA (Europe: Launch title)
Price: TBA
Originally released for the PS2, Cocoto Fishing Master is apparently headed to WiiWare. Though the PS2 version originally shipped with a fishing pole peripheral, it appears Neko Entertainment plans to simulate the peripheral with the Wii remote and nunchuk.
Players will fish from five different lakes, each filled with 6 fish, for a total of…30 fish. If that’s not overwhelming enough, players are then able to take the fish they catch down to the corner fishmonger, and sell their fish for new hooks, rods, even bait!
Its unclear whether the game will be a straight port of the PS2 version, as size could be a factor. Neko Entertainment plans to have the game out by Europe’s WiiWare launch, and has yet to announce a date for the US.


Defend Your Castle
Developer: XGen Studios
Release Date: May 12th, 2008
Price: 500 Wii Points
XGen Studios, famous for housing hundreds of free-to-play flash games, is making its debut on WiiWare with the classic time waster, Defend Your Castle. A simplistic, fend off waves of baddies, game that is a blast to play in short bursts.
Now, we know what some of you are thinking. How could anyone possibly be coaxed into purchasing a free-to-play flash game that’s been out for years? Well, try creating it from the ground up for WiiWare: throwing in 4 player jump-in multiplayer; brand new visuals, Wii-mote support, and tack on a meager price of 500 points and we might be willing to give it a shot.


Dr. Mario & Virus Buster
Developer: Nintendo
Release Date: US: TBA (JP: March 25th, 2008)
Price: TBA
Unfortunately, Dr. Mario missed his chance of repeating a cameo in Super Smash Bros. Brawl. That isn’t to say that Nintendo has outright forgotten him, though. They’ve simply put him back in his comfort zone: popping colored pills into a giant pill bottle.
That’s right, Dr. Mario is a launch title for WiiWare and looks to deliver the same solid puzzle experience found in previous installments in the series. This time, however, Dr. Mario is writing prescriptions online; allowing for online multiplayer for two players.
Mii support, four control schemes, and the mini-game (with four player support)
found in Brain Age 2 all make it into the final product. Prognosis: positive.


Eternity’s Child
Developer: Alten8
Release Date: US: TBA
Price: 500 Points
Eternity’s Child is the spawn of 21-year-old game designer Luc Bernard. Already notorious for its beautiful 2D artwork, the game is a 2D traditional platformer following the story of the protagonist Angel. Traditional movement is handled with the nunchuk, while the Wii-mote’s IR functionality controls a flying heart used to target and shoot enemies. Co-op is also supported.
We have high hopes that the game plays as wonderfully as it looks.


Everyone’s Pokemon Ranch
Developer: Nintendo
Release Date: US: TBA (JP: March 25th, 2008)
Price: 1000 Points
In regards to Pokemon Diamond and Pearl, or any Pokemon handheld game for that matter, it seems that if you haven’t put at least a hundred hours into it, you’re just a lightweight. Everyone’s Pokemon Ranch is definitely for the heavyweights.
Featuring full connectivity with Diamond and Pearl, Everyone’s Pokemon Ranch for WiiWare is a management tool with all sorts of frills. Pokemon Ranch allows players to upload any of their Pokemon to a ranch, where players will be able to view and interact with their Pokemon in full 3D. They will dance and parade around, as well as interact with your Miis and the ranch owner herself, Yukari.
The game also gives players the ability to take photos of your Pokemon and save them to an SD card, allowing transfer of said photos to a PC, where you can share your pics with fellow Pokemaniacs. Oh, don’t fret if your Pokedex is about to burst, you’ll be able to upload up to 1000 Pokemon to your ranch (we pity the fence mender).
Everyone’s Pokemon Ranch launches with the WiiWare service in Japan, and look for it at or near launch in the US.

That’s a spcy meat-a-ball!






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